Preprint B35/2010
A Hybrid Method for Computing Apparent Ridges
Eric Jardim
Keywords:
apparent ridges | line drawing | Non-photorealistic Rendering
We propose a hybrid method for computing apparent ridges on triangle meshes. Our method combines both object-space and image-space computations and runs partially in the GPU, taking advantage of modern graphic cards processing power and producing faster results in real time.
Anexos:
monografia.pdf