A hybrid method for computing apparent ridges
Luiz Henrique de Figueiredo | Jardim, Eric
apparent ridges | line drawing | Non-photorealistic Rendering
We propose a hybrid method for computing apparent ridges, expressive lines recently introduced by Judd et al. Unlike their original method, which works entirely over the mesh in object space, our method combines object-space and image-space computations and runs partially in the GPU, taking advantage of modern graphic cards processing power and producing faster results in real time.