Preprint serie B 35/2010

A Hybrid Method for Computing Apparent Ridges

Eric Jardim

apparent ridges, line drawing, non-photorealistic rendering

We propose a hybrid method for computing apparent ridges on triangle meshes. Our method combines both object-space and image-space computations and runs partially in the GPU, taking advantage of modern graphic cards processing power and producing faster results in real time.

MSC 2000:
68U05    Computer graphics; computational geometry

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